spherical.world
Go to the documentation of this file.00001
00002 [LINKS]
00003
00004 ground: body "bodies/plane.off" color (0.9,0.9,0.9)
00005
00006 link: cylinder 0.1 (0,0,0)(1,0,0) color (0.9,0.1,0.1)
00007
00008 [JOINTS]
00009
00010 SPHERICAL: ground (0,0,0) % This is Q_i in the ground reference frame
00011 link (0,0,0) % This is Q_i in the link reference frame
00012 range [pi/16] (0,0,1) (1,0,0) % Vector in the ground and vector in the
00013 % link that coincide for angle 0. In other
00014 % words the angle between those vectors (when in
00015 % global coordinates) is the one we limit
00016 % to +/- pi/18 (= 10 degrees)
00017 avoid limits
00018