3D Game Engine Programming (Game Development Series) - Stefan Zerbst, Oliver Duvel
Course Technology PTR (2004)
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Computer games - Programming

Developing your own 3D game engine can be a demanding task. If you're up for the challenge, then "3D Game Engine Programming" is ready to take you through each step. All you need to begin is a working knowledge of C or C++and basic knowledge of the DirectX and Direct3D interfaces. With these skills behind you, you're ready to tackle the mathematical concepts and API-independent interfaces that will add up to your working game engine. This book takes you beyond simply building your game engine, showing you how you can apply it to implement a network deathmatch first-person shooter. You'll also cover additional tasks such as implementing a level editor to build your own 3D levels from scratch with a graphical user interface.

Product Details
LoC Classification QA76.76.C672 .Z47 2004
Dewey 794.81666
Format Paperback
Cover Price 50,74 €
No. of Pages 896
Height x Width 234 x 183 mm
Personal Details
Links Amazon
Library of Congress