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9 world: body "bodies/plane.off" yellow decoration
10 body "bodies/table_top.off" color (0.25,0.25,0)
11 cylinder 0.03 (0.8,-0.5,0) (0.8,-0.5,0.8) blue
12 cylinder 0.03 (0.8,0.5,0) (0.8,0.5,0.8) blue
13 cylinder 0.03 (1.3,-0.5,0) (1.3,-0.5,0.8) blue
14 cylinder 0.03 (1.3,0.5,0) (1.3,0.5,0.8) blue
16 glass: body "bodies/glass.off" 0.8*blue
18 base: body "bodies/base.off" 0.8*white
22 wheel_left: body "bodies/wheel.off" 0.1*white decoration
23 wheel_right: body "bodies/wheel.off" 0.1*white decoration
25 caster_left_1: body "bodies/caster.off" 0.1*white decoration
26 caster_left_2: body "bodies/caster.off" 0.1*white decoration
28 caster_right_1: body "bodies/caster.off" 0.1*white decoration
29 caster_right_2: body "bodies/caster.off" 0.1*white decoration
31 torso1: body "bodies/torso1.off" 0.2*white
32 torso2: body "bodies/torso2.off" 0.8*white
34 arm_left_1: body "bodies/arm_left_1.off" 0.2*white
35 arm_left_2: body "bodies/arm_left_2.off" 0.2*white
36 arm_left_3: body "bodies/arm_left_3.off" 0.2*white
37 arm_left_4: body "bodies/arm_left_4.off" 0.2*white
38 arm_left_5: body "bodies/arm_left_5.off" 0.8*white
39 arm_left_6: body "bodies/arm_left_6.off" 0.8*white
40 arm_left_7: body "bodies/arm_left_7.off" 0.8*white
41 body "bodies/hand_left.off" 0.8*white
43 arm_right_1: body "bodies/arm_right_1.off" 0.2*white
44 arm_right_2: body "bodies/arm_right_2.off" 0.2*white
45 arm_right_3: body "bodies/arm_right_3.off" 0.2*white
46 arm_right_4: body "bodies/arm_right_4.off" 0.2*white
47 arm_right_5: body "bodies/arm_right_5.off" 0.8*white
48 arm_right_6: body "bodies/arm_right_6.off" 0.8*white
49 arm_right_7: body "bodies/arm_right_7.off" 0.8*white
50 body "bodies/hand_right.off" 0.8*white
52 head_1: body "bodies/head_1.off" 0.2*white decoration
53 head_2: body "bodies/head_2.off" 0.8*white decoration
58 fix: world glass Txyz(0.8,0,0.90)
60 prismatic: world (0,0,0)+(1,0,0)
64 prismatic: base1 (0,0,0)+(0,1,0)
68 revolute: base2 (0,0,0)+(0,0,1)
71 fix: base wheel_left Txyz(0,0.2445,0.1075)*Rx(-90*Deg2Rad)
72 fix: base wheel_right Txyz(0,-0.2445,0.1075)*Rx(-90*Deg2Rad)
74 fix: base caster_right_1 Txyz(-0.3805,-0.175,0.05)
75 fix: caster_right_1 caster_right_2 Txyz(-0.033,0,0)*Rx(-90*Deg2Rad)
77 fix: base caster_left_1 Txyz(-0.3805,0.175,0.05)
78 fix: caster_left_1 caster_left_2 Txyz(-0.033,0,0)*Rx(-90*Deg2Rad)
80 revolute: base (-0.1091,0,1.0531)+(0,0,1)
81 torso1 (0,0,0)+(0,0,1)
82 range [-75*Deg2Rad,75*Deg2Rad]
85 revolute: torso1 (0,0,0)+(0,-sin(-90*Deg2Rad),cos(-90*Deg2Rad))
86 torso2 (0,0,0)+(0,0,1)
87 range [-15*Deg2Rad,45*Deg2Rad]
90 fix: torso2 head_1 Txyz(-0.024,-0.412,0)*Rx(90*Deg2Rad)
91 fix: head_1 head_2 Txyz(0.0445,0,0)*Rx(-90*Deg2Rad)
94 fix : torso2 arm_left_1 Txyz(-0.01,-0.273,0)*Rx(2.87979)
96 fix: arm_left_1 arm_left_2 Txyz(0,0,-0.2385)*Rz(1.5708)*Ry(1.309)*Rx(1.5708)
98 fix: arm_left_2 arm_left_3 Txyz(0.02,-0.1065,0)*Rx(-1.5708)
100 fix: arm_left_3 arm_left_4 Txyz(0,-0.02,-0.1235)*Ry(-1.5708)
102 fix: arm_left_4 arm_left_5 Txyz(-0.1065,0.02,0)*Ry(1.5708)
104 fix: arm_left_5 arm_left_6 Txyz(0,0,-0.133)*Rx(1.5708)
106 fix: arm_left_6 arm_left_7 Rx(-1.5708)
109 revolute: torso2 (-0.01,-0.273,0)+(0,-sin(-165*Deg2Rad),cos(-165*Deg2Rad))
110 arm_right_1 (0,0,0)+(0,0,1)
111 range [-45*Deg2Rad,180*Deg2Rad]
114 revolute: arm_right_1 (0,0,0.2385)+(-1,0,0)
115 arm_right_2 (0,0,0)+(0,0,1)
116 range [-30*Deg2Rad,105*Deg2Rad]
117 +(0,cos(75*Deg2Rad),sin(75*Deg2Rad)) +(1,0,0)
119 revolute: arm_right_2 (0.02,-0.1065,0)+(0,-1,0)
120 arm_right_3 (0,0,0)+(0,0,1)
121 range [-120*Deg2Rad,120*Deg2Rad]
124 revolute: arm_right_3 (0,-0.02,0.1235)+(1,0,0)
125 arm_right_4 (0,0,0)+(0,0,1)
126 range [0*Deg2Rad,120*Deg2Rad]
129 revolute: arm_right_4 (-0.1065,0.02,0)+(-1,0,0)
130 arm_right_5 (0,0,0)+(0,0,1)
131 range [0*Deg2Rad,120*Deg2Rad]
134 revolute: arm_right_5 (0,0,0.133)+(0,1,0)
135 arm_right_6 (0,0,0)+(0,0,1)
136 range [-90*Deg2Rad,90*Deg2Rad]
139 revolute: arm_right_6 (0,0,0)+(0,-1,0)
140 arm_right_7 (0,0,0)+(0,0,1)
141 range [-120*Deg2Rad,120*Deg2Rad]
144 revolute: glass (0,0,0)+(0,0,1)
145 arm_right_7 (-0.070390253284208,0.049581728739316,0.135699290394362)+(0.017674046576315,-0.906051238856922,-0.422798747211313)
150 Do not check: base,torso1
151 Do not check: torso1,torso2
153 Do not check: torso2,arm_left_1
154 Do not check: torso2,arm_left_2
155 Do not check: arm_left_1,arm_left_2
156 Do not check: arm_left_2,arm_left_3
157 Do not check: arm_left_3,arm_left_4
158 Do not check: arm_left_4,arm_left_5
159 Do not check: arm_left_5,arm_left_6
160 Do not check: arm_left_5,arm_left_7
161 Do not check: arm_left_6,arm_left_7
163 Do not check: torso2,arm_right_1
164 Do not check: torso2,arm_right_2
165 Do not check: arm_right_1,arm_right_2
166 Do not check: arm_right_2,arm_right_3
167 Do not check: arm_right_3,arm_right_4
168 Do not check: arm_right_4,arm_right_5
169 Do not check: arm_right_5,arm_right_6
170 Do not check: arm_right_5,arm_right_7
171 Do not check: arm_right_6,arm_right_7
173 Do not check: world,glass
174 Do not check: arm_right_7,glass
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